Side Project, project “2″
GAME COMPOSTING:

Playing a basic video game is often a linear process of sorts, rich with narrative, interaction, communication, and play. These elements are also often the core consistency to a variety of musical scores as well. While these two forms may be inherently different superficially, one being a mode of play and external-engagement, the other being designed for observation and internal-engagement, they both share a linearity in composition structure and time. The ubiquity and prevalence of both gaming and music in western culture often pulls these elements together in some form of interaction, but it is most intriguing then to suggest an even greater fusion. This is the idea of “Composting.”
This project is an exploration of video game play as the primary methodology to composing and arranging a musical score. In this case, to play a game is to therefore write a song.
Points of interest:
-How does game variety and interaction modify the musicality of themes, motifs, moods, and structure?
-Does one form of play translate directly into an auditory counterpart?
-Can gameplay and style of a given gamer be recognized as an auditory auteur?
-How will a musical engagement with play and games augment playability and reward?
Very Basic Patch:


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